SCHECHTER.HAGIT@GMAIL.COM

I am a Computer Vision Researcher at a high-tech company. In my work I strive to make computers understand what they see and navigate in the world. I use various deep learning techniques (GANs, segmentation, detection, etc.), classic computer vision, 3D awareness intelligence, and more.

I obtained my PhD from The University of British Columbia, Canada. My research focused on particle methods for fluid simulation in computer graphics.

This page contains my research publications.

Publications

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M. Serry, D. Danon, H. Schechter, and A. H. Bermano: Explainable 3D Reconstruction Using Deep Geometric Prior,

Microsoft Journal of Applied Research 2021. [ PDF ]

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H. Schechter and R. Bridson::

Ghost SPH for Animating Water,

Proc. SIGGRAPH 2012. [ PDF ] [ Movie ]

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H. Schechter and R. Bridson:

Evolving Sub-Grid Turbulence for Smoke Animation, Symposium on Computer Animation 2008. [ PDF ] [ Teaser ] [ Movie ]

Technical Reports

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H. Schechter and R. Bridson: The Beta Mesh, a New Approach for Temporally Coherent Particle Skinning, 2013 [ PDF ]

 Fun Projects

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H. Schechter:

Cloth Simulation Project. [ PDF ]

[ Movie1 ]

[ Movie2 ]

[ Movie3 ]

PhD Thesis

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H. Schechter:

Enhancing Particle Methods for Fluid Simulation in Computer Graphics, The University of British Columbia, 2013. [ PDF ]